Moonray
Hi, there! I’m Apollo Trujillo, a Game Director, Lead Technical Game Designer, and hands-on gameplay programmer with 13 years of experience.
I specialize in combat, second-to-second gameplay feel, team growth and management, and technical solutions. I work directly in Unreal Engine, using Blueprints to code gameplay systems, edit and integrate animations, and implement the details that make combat readable and satisfying.
I have worked across AAA, indie, VR, console, PC, and mobile games. I am also a Certified Scrum Product Owner, a BitSummit judge, co-founder of Da Nang’s Game Jam, and an author.
Here you can learn about my journey in the game industry, read about the games I have worked on, access code examples and interviews, and enjoy a selection of free games. Thank you for visiting!
Featured Projects
Moonray
Silent Hill 2 Remake
In DeathPC Gamer Top 20 VR Games · 2018
Ren HuFor more projects and experience, see my CV.



















