Apollo Trujillo – Game Director, Technical Game Designer, & Combat Designer

Apollo Trujillo

Hi, there! I’m Apollo Trujillo, a Game Director, Lead Technical Game Designer, and hands-on gameplay programmer with 13 years of experience.

I specialize in combat, second-to-second gameplay feel, team growth and management, and technical solutions. I work directly in Unreal Engine, using Blueprints to code gameplay systems, edit and integrate animations, and implement the details that make combat readable and satisfying.

I have worked across AAA, indie, VR, console, PC, and mobile games. I am also a Certified Scrum Product Owner, a BitSummit judge, co-founder of Da Nang’s Game Jam, and an author.

Here you can learn about my journey in the game industry, read about the games I have worked on, access code examples and interviews, and enjoy a selection of free games. Thank you for visiting!

Featured Projects

MoonrayMoonray
Game Director · Combat Designer
Blockchain Game Awards Nominee · 2024Most Anticipated Game
Silent Hill 2 RemakeSilent Hill 2 Remake
Combat Designer
Silent Hill 2 Remake Recognition11+ awards across 2024–2025
In DeathIn Death
Technical Game Designer · Combat Designer · Level Designer
GDC Awards Honorable Mention · 2019Best in VR/AR
PC Gamer Top 20 VR Games · 2018
Ren HuRen Hu
Game Director · Technical Game Designer · Combat Designer
PlayStation Awards Finalist · 2016Best Game · Best Art · Most Innovative

For more projects and experience, see my CV.

Free Games

Tests & Code Examples

Selected Articles, Talks, and Interviews

Apollo saying Let's Talk

Contact

Interested in working together or learning more about my work?

info@apollo.cx · LinkedIn

Set up a meeting with me